Creating “Fog of War” Effect in Unity Basic

One of the more difficult problems I have come across early on in the development stage of my game Desolate Void has been in generating a “Fog of War” visual effect over my game scene. My first attempt at a FoW system was to create a mesh with a black texture applied between my scene…


Here it is! Desolate Void.

I this will be a rather short post but I have been wondering how to start talking about my game, it is not far enough into development to have much to show graphically, and short of the setting and world much of the game is still confined to a bunch of sketches and short written…


Heads up on the announcement delay.

Hey all, Just a heads up on what’s up with the game I’m currently working on. Since I’ve decided to make this project a more professionally developed and hopefully publicly released game, I have been spending the past few days refactoring fairly large portions of my code to make it easier to read, as well…


Welcome to the Desolate Void!

Welcome everyone! I’m planning on using this blog to post progress on the game I have been developing for a month or so now as well as to post any thoughts I have regarding game development, programming, and other similar subjects. I’ll be following this post with another talking solely¬†about the game, providing the ideas…